A downloadable experience for Windows and macOS

Welcome to Double Down!

Double Down is a two-player minigame experience! Players work together to complete as many minigames as they can as fast as possible.


Game Modes

Gauntlet: See how long you can keep your win streak going! Minigames are selected randomly one after the other.

Free Play: Play any Double Down minigame that your heart desires!


Minigames

Avoid: Avoid obstacles while collecting gems! If you get hit by an obstacle, you immediately respawn and must rush to collect the remaining gems.

Beacon: Use Action 1 to rotate beacons to direct the light from the gem to the star. You can also use Action 2 to switch beacon modes (straight shots and curved shots).

Bounce: Direct the ball into the indicated bins! One player uses the bottom yellow buttons to direct the direction of the ball. The other player uses the top green buttons to open the bins for the ball to fall into. A grey button is also provided to reset the ball.

Harvest: Collect produce! Run into plants to pick them up. Plants can only be picked up if they are fully ripe, but not spoiled!

Kick-Sort: Score goals with the blue and red balls! Use Action 1 to kick the blue ones into the blue goal, and vice versa.


Controls

Movement: WASD Keys or Left Stick

Action 1: Space Bar or Button South

Action 2: Shift Key or Button West

Pause: P Key or Start Button

Updated 3 days ago
Published 18 days ago
StatusReleased
PlatformsWindows, macOS
AuthorsZclipse, CramerJ04
GenreAction

Download

Download
Double Down 1.5 Windows.zip 64 MB
Download
Double Down 1.5 macOS.gz 59 MB

Install instructions

Windows

- Download Double Down Windows.zip

- Unzip Double Down Windows.zip

- Open Double Down.exe

- "Windows protected your PC" window will pop up

- Press "More info"

- Press "Run anyway"

- Enjoy!

Development log

Comments

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(+1)

Love the art style and the cooperative gameplay! It definitely was a little tricky to get used to some of the levels (the button one still doesn't make sense), but I love the variation in characters and different level types!

Thanks man! Just wanted to know what part didn't make sense for you for Buttons?

(+1)

All the buttons didn't seem to do anything even when one player stands on one color and another player stands on another color. I'm guessing we were  trying to get the ball that falls down into the hole to instead go to the target, but I'm not sure how that's possible.

(+1)

Thanks for bringing this to our attention! The buttons should now work in the latest build, one set of buttons is for triggering a ramp to bounce the ball in a specified direction, and the other set is to open up the bins to catch the ball.